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Lynn Kubo

SYSTEM & UX DESIGNER
RESUME

Resume

Academic Projects

Pogglewash

DigiPen Team Project

Role

Skills Used

UI_Installer_DIPPER_Variant_AR_v001.png

System/UX Dev

-Unreal

-Unreal Blueprints

Team Size

20+

3D Puzzle Platformer

Process

Objective
  • Complete a project with the coordination of a large team over the course of 3 semesters

Goals
  • Develop PoggleWash by coordinating with a team of 20+ people of multiple disciplines

  • Create a game that lasts for at least 15 minutes and can be used as a portfolio piece

Research
  • Researched other 3D platformers, especially ones with cartoonish tone or with cleaning mechanics

  • Analyzed playtests over the course of gameplay development, and summarized actionable feedback for team

Design
  • Formulated game systems through discussion with 3 fellow designers to solidify creative vision for game and create a Game Design Document

  • Created sandbox test levels with maximum character movement measurements for level designers to reference

  • Created quick prototypes for designed obstacles, such as rising water or strong winds

Execution
  • Refined player character controls such as character movement speed and water gun range using the Blueprint system in the Unreal Engine and feedback from playtests

  • Modified code that was not working as intended so dedicated programmers were free to work on more code intensive tasks

  • Many test prototype ideas cut because of lack of time and to control scope

Results
  • The project was completed by the deadline, and it was successfully released on Steam

  • Familiarized myself with Unreal Engine, and how Unreal's Blueprint system works

  • Gained experience working with a 3D platformer player controller, and what makes it feel smoother

PORTFOLIO
CONTACT
Contact

Phone Number: (626)234-5828

Email: lsumikokubo@gmail.com

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